Gameboy Sprite Exporter V 1.2


I've updated the Sprite Exporter with some requested features and some fixes (see changelog below). I've also released the source code for the Sprite Exporter so anyone can make their own changes to it. The code is a bit of a mess and there is zero comments, but hopefully you can make sense of it.

Changelog:

  • Generated C code is now a const array
  • Generated code is now indented with a tab instead of a space
  • Extended the zoom limit to 10x instead of 2x
  • Colors that share the same index is marked red
  • Drag and drop of bmp and png files should work more consistently
  • Fixed spelling mistakes

Files

Gameboy Sprite Exporter [v 1.2].zip 24 kB
Jul 03, 2021
Gameboy Sprite Exporter (Source Code).zip 185 kB
Jul 03, 2021

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Comments

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Is there a way to export the image with the red-marked redundant tiles removed?  Or is this just something I'm to reference live on-screen and delete manually in a separate art program?